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How to Draw Human Body Jaiden Animation Style

Contents

  • Using Stick Figures
  • Drawing A Human Effigy
  • Drawing The Head
    • The Caput Structure
    • The Loomis Method
    • The Attic (Sphere)
    • Mandible (Block)
    • Unlike Angles
    • Dividing The Face
  • Recommended Books
    • Cartoon The Human Head past Burne Hogarth
    • Dynamic Effigy Drawing by Burne Hogarth
    • Drawing Homo Beefcake past Giovanni Civardi
    • Drawing Cutting Edge Comics by Christopher Hart

Using Stick Figures

Drawing with stick figures is an constructive way to draw if you are new to cartoon human figure in motion or action. Regardless of whether you are new to drawing the homo figure or not, using stick figures every bit the form or basis of your effigy proves to be an effective method of drawing proper body proportion. The stick figure technique helps you simplify the os structure of the trunk and can add more than versatility when cartoon the man effigy in activity, which is essential in comic art. In this folio, we will get through how to use stick figures in your cartoon, and why we recommend this method. We likewise include some basic poses that is pretty common in today's comics.

Notice the deviation between the two picture (above). On your left is the original stick figure or the "hangman" stick figure, which is what most would think of when the word "stick figure" is mentioned. The picture on the right is how a stick figure (some chosen "stick mannequin" ) will look like when you draw them for comic art. It is quite similar to the "hangman" figure merely with an added line for shoulder and pelvis line.With the stick figure, information technology is best to add together upon or form shapes that represent major bone structures/muscles, which is a lot more easier to work with.

The idea in this method is to "build upward" the figure with the stick figure acting equally a frame. With circles representing the joints and facial features with either a cantankerous or lines, the stick effigy should be easy and quick to draw. Remember to draw the stick figures lightly(with calorie-free and thin strokes) equally it will be easier to erase later on. After you lot have finished drawing the basic stick figure grade, you can commencement to add up simple shape to the stick figure form starting from superlative to lesser.Rectangle and square like shapes are great for the body, neck and pelvis. Cylinder-like shapes is can exist used for longer parts of the body like arms and legs.

Later you are washed with the shapes, you can meet that you have roughly made a basic "mannequin" figure simply past adding form to the stick figures.The male and female person human figure accept different proportion and features. It is vital that you understand the difference between the two to avoid confusion and mistakes in your drawing. Notice out more about more about the male/female person divergence Hither.

Once it is finished,you can showtime to include aspect of the wearable or costume to your grapheme.In this case it is a costume.Costumes are easier to draw when compared to normal wear/attire mainly because most costumes are tight fitting which has less fold or creases.For more on clothing and armor click Here.

Almost done!

Now for some finishing touches. You can now focus on facial features/pilus to the head. Add details to the costume and start to piece of work on the shading to give information technology a more realistic and three dimensional expect and feel.

Notation that when cartoon poses, you must call up that the spine/backbone or any role of the human body is never straight even when the effigy is standing direct. Cartoon a straight spine/backbone is ane of the most common mistake fabricated past beginners. Another thing to take into consideration is the versatility or fluidity of the human body.

Here are some poses you see in nearly comics these days. Stick figures are used instead of a fully drawn effigy so that y'all can see these poses in its about basic form. Afterwords, once you lot have gotten more familiar with this technique, you can amend on it however you like.

Stick effigy works well with most proportion.Don't forget the difference between male and female person effigy- check it out HERE.

Drawing A Human Figure

Anyone tin learn to draw with the right instruction. It is the personal style that emerges after that makes drawing homo torso stances comical, dramatic or active. If you are intrigued with pursuing a career in drawing or simply as a hobby, sharpen your pencil and get set for your kickoff lesson. Having a professional person artist at your side will also assist and give great tips in the areas of residue, lines and shading. An fantabulous book by Giovanni Civardi titled Cartoon Human Anatomy is a nifty reference book to have on mitt. Now let'southward get started. This lesson volition involve the caput and the upper torso.

Cartoon The Head

Being able to describe a face naturally is a skill that most comic creative person have, and it is likewise something that beginners should learn to do.Drawing faces isn't all virtually drawing it every bit realistic or believable as possible, but you must also be able to depict the face up consistently so that other will recognize information technology every fourth dimension you lot create them. Exist sure to do a standard grapheme development or basic profiling of the graphic symbol you lot are almost to draw. This will not only act every bit an objective for your cartoon but also helps you avoid straying from what you lot are planning to draw. For more than on Character Creation click HERE.

Similar to drawing the body effigy, the head likewise has its ain proportion called – facial proportion. The reason is that the facial proportion is to assistance you with the facial feature placement and avoid the error (or habit) of making the eyes likewise close or the nose too big.Understanding the bones of facial construction and proportion tin help yous achieve realism when cartoon the head.

The Head Structure

The well-nigh important office of the head structure is the feature placement. In one case you lot have drawn the outline of the head, yous must offset make up one's mind the eye of the confront. Draw a direct line vertically (from top to lesser).This is to make sure that the facial feature is aligned properly in the center.You can at present beginning placing line to bespeak where the facial feature should begin. This starts from the meridian which is the hairline, the optics, the ears, the nose, and the mouth.

When you are washed with the placement, you can begin to sketch out the facial features using soft strokes. The meridian of the ears should exist at the same level with the height of the eyes.As with the eyes, it should exist ane centre autonomously from each other. The nostrils can get-go at the same level of the finish of the ears with the mouth just slightly beneath it.

The Loomis Method

This method is a great way to empathize the basic form of the head and especially those who have trouble when drawing the caput at dissimilar bending. We recommend the Loomis method for beginners considering information technology is a very easy and simple way to construct the the structure all the manner to the facial features.

It can be quite difficult to depict the head structure when you are trying to describe them through all the details and even more than complicated, trying to draw them in in unlike angle. Andrew Loomis created a method (some called the Loomis Method) that simplifies the caput construction in basic class. The get-go is a sphere for the cranium and the second, a block that represent the jaw and cheek bones.Cheque out the videos below on the procedure of using the Loomis method.

The Cranium (Sphere)

The cranium is the main construction of the skull. The cranium protects the brain and holds most of the facial structure like the optics, eyebrow, nose, and the ears.To put information technology simply, the skull without the mandible (jaw bone) is a attic.

In the Loomis method, it is put in a uncomplicated for which is a sphere.But because the side of the head is flat, the sides of the sphere is cut off to correspond this. The expanse that was cut volition still wait like a total circle in contour (side view) simply at any other angle, it will wait more than oval-shaped with the sides that has been cut existence less visible and is viewed from different perspective. Divide the oval area into quadrants. The horizontal line indicates the the brow line, while hairline is fix at the meridian line of the oval and the nose at the lesser end of the oval. See image for example.

Mandible (Block)

The mandible provides structure for the chin and teeth. The mandible completes the skull when put together with the cranium.Facial structure that the mandible holds include the mouth, cheek, chin, and the jaw line. A block is at present used to represent the mandible and is fastened to the sphere.The height cease of the block is attach to the brow line of the sphere.

Different Angles

The angle of the head should be determined at the beginning of drawing the sphere. Here are some of the axis that affects the angles that you are going for.

Dividing The Face

After you have established the bending of the sphere (cranium) and added the cake (mandible),it is time to separate the face up into three department.First is from the the hairline down to the eye brow.You will detect that the hairline is aligned with the top of the oval.2nd is from the eyebrow, which is aligned to the middle of the oval, to the nose just under the ears and the 3rd is from the finish of the nose downwards to the chin(which is nigh the same length of the other two section).See image for example.

The well-nigh common mistake beginners make with using this method is to make the third department which is around the jaw/mentum section longer that it should be.The length of the tertiary section that ends at the chin is similar to the length of half the oval shape.The length changes depending on the perspective you are doing.

Now that y'all have the proper head structure established, it is easier to add the facial features to the caput.

Recommended Books

Drawing The Man Head by Burne Hogarth

Although taking a formal course of study in human anatomy will give you greater depth in drawing the man head as far equally proportion is concerned, this book does become into more depth than a course would in terms of facial features.Content is limited in breadth, but goes into good depth on multicultural features and aging.

Dynamic Figure Drawing by Burne Hogarth

This is a must buy book for artists, animators comic book artists, or enthusiasts of effigy drawing, who have dreamed of cartoon foreshortened human figures and human figures in action from memory/imagination. This book doesn't comprise realistic anatomy, the author uses his own version of human anatomy to explain his methods and principles, these accept to exist taken as tools but and not rules. But later on you have practiced from this book hard enough you lot will find that your life drawing speed and skill is miles further than when yous started, I also recommend the other books by burne hogarth, dynamic beefcake, drawing dynamic hands, dynamic heads, dynamic light and shade and dynamic wrinkles and pall. Just ane word of circumspection its very piece of cake to get influenced by burne hogarths work, and your piece of work might start looking like a clone of his .So the primal is go inspired non influenced, continue your own style and use this book to add together to that.

Drawing Man Anatomy by Giovanni Civardi

Why is this book merely the finest reference book on human beefcake, you ask? Unproblematic! Considering it clearly and succinctly itemizes the various muscle and bones structures of the human torso. It is detailed enough so that fifty-fifty the nigh experienced creative person will find this reference material useful, yet it simply emphasizes the details that are relevant to the artist so that even a novice tin can use this book. You simply cannot discover another volume on the market that itemizes the homo beefcake in such a succinct and useful manner! Beware: this is a reference guide of the human being anatomy – that is, it does not "teach" how to depict the human beefcake. For beginners, I strongly recommend pairing this reference material with a book that teaches the basic techniques of cartoon the human being beefcake.

Drawing Cutting Edge Comics by Christopher Hart

I have virtually every single book on comic book fine art written in the concluding ten years, and this ane tops them all. Past far.

I recommend this book non only to people who desire to be comic book artists, but also those who are interested in more "serious" art forms. The tips and tricks are indispensable for anyone drawing the homo course or face, regardless of the fashion.

I've read this book a hundred times, and I still employ it every day for reference.

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October 12, 2020

by aedyn on

SOOOOO HELPFUL

I can draw a character wayyyy better by using this base of operations

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Source: https://www.creativecomicart.com/basics-part-1.html